Enemies are non-player characters, usually taking on the form of some kind of animal, that wander around the Unlimited Neutral Field at will. When defeated, they give a small amount of Burst Points - usually less than are earned from winning a normal duel. Because of this, Burst Linkers often form parties of players to hunt Enemies for long periods at a time.
Types of EnemiesEdit
Enemies are separated into four distinct classes in order to denote their level of power:
- Legend-class; eg. Though there are four classes, even Lesser-class enemies are difficult for mid- to high-ranking Burst Linkers to defeat alone. Some use Enemies as a "rite of passage" for Burst Linkers to move into a ranking position within the Legion.
Enemies drop Burst Points by default, but in rare cases, they have been known to drop Enhanced Armaments. This seems to be limited to very powerful enemies, however. Jormungand dropping the Star Caster on its defeat is one example of this.
When a Duel Avatar uses an Incarnate ability of some sort in the Unlimited Neutral Field, nearby Enemies will detect it and attempt to converge on that location.
The Four DeitiesEdit
The Four Deities is the name given to the "second form" of the four bosses of the four main Dungeons. Their normal form as the boss are classified as powerful Legend-class Enemies, while their second, or "true", forms, are the Four Deities. The only one known so far is the Archangel Metatron, but it is implied that two others are the Sun God Inti and Amaterasu.
The Four GodsEdit
Also on an entirely different level than normal Enemies are the Four Gods (四神, shishin). These four guard the bridges that lead to the Imperial Castle. In addition to having game-breaking mechanics and ridiculously strong attacks, they will heal and buff each other if left alone. They are, Genbu of the North, Seiryuu of the East, Byakko of the West and Suzaku of the South guard the four gates.